In the search for open source 3D modelling software I of course stumbled upon Blender 3D, probably the best with that prerequisite. The need for such software in level designing was what took me to it but once I got my hands on it and after the learning process I couldn't stop so easily and went a little further. These are a few of the renders I had done with it, plain Blender 3D with some custom python scripts.
Something that I have taken half as a hobby half as a business although the exhibit here is rather small. I have made a few clothes and some building in there, reminiscing my times as level designer although the Second Life building tools are far more awkward to work with. The pieces here are the first I ever did for Second Life, I am pleased enough with the result.